Today Hexia celebrates its first month of Early Access, cheers! We are taking small steps towards a more stable game structure.
Path Notes:
- Fixed excessive consumption of GPU and CPU
- First revision of the UI, with new icons and space optimization
- Selecting a Tile, or discovering a new one, will no longer automatically shift the view
- Fixed a bug on Tooltips: they will now no longer overlap each other
- Credits screen added
- Unreal Engine updated to version 4.26
See you at the next update, as always next week.