Today Hexia celebrates its first month of Early Access, cheers! We are taking small steps towards a more stable game structure.

Path Notes:

  • Fixed excessive consumption of GPU and CPU
  • First revision of the UI, with new icons and space optimization
  • Selecting a Tile, or discovering a new one, will no longer automatically shift the view
  • Fixed a bug on Tooltips: they will now no longer overlap each other
  • Credits screen added
  • Unreal Engine updated to version 4.26

See you at the next update, as always next week.