Today’s hotfix have changed some bugs that had appeared in the gameplay after the recent patch, now the hexin gain from tile improvements will be counted correctly.

  • Fixed a bug that caused hexin’s earnings to not count correctly once a farm, carpentry, and mine was built.
  • Better calibrated each event, reducing the loss of Favor depending on the choices made.
  • Better calibrate the toughest challenges, substantially reducing the cost of solving them.