Finally after 1 month here we are with a new update for Hexia. As we said in previous news, this update is focused entirely on events and their core system.
- Hexia EventSystem completely updated and adapted to the new implemented logics
- Each phase of the campaign now displays a window that will explain the plot (content being written)
- Added event tiers, they will now be more balanced based on the size of your kingdom
- Each choice will now apply a certain action with a scale effect; you will lose or gain currencies based on how far your kingdom is advanced, to further balance the game
- The logic of the notifications has been resumed: now optimized and restricted exclusively to events, to show in an immediate and clean way what has been lost and/or gained. Later they will also be extended to the rest of the aspects of the game
- Number of events doubled: now there is a lot more variety, a lot more choices connected to each other
- Game speed will no longer be reset after each event, but the one previously set will be maintained
- Faster game speed has been slightly increased
- An issue affecting challenges has been fixed, causing a small slowdown each time they were spawned
- All events reviewed with recalculation of all related effects
- Minor fixes to Hexia core, increasing game stability when you have a lot of tiles
We are very proud of the work done, there are still a lot of things to do but Hexia is becoming what we had in mind 5 months ago.
Visit us on Discord, talk to us about the progress of Hexia.