In the upcoming new patch, the main focus is all about events. For this reason the world of Hexia and the narrative that accompanies it will be greatly expanded and augmented. More situations, more choices, more consequences; where initially there were only twenty events, now more than twice as many will come from the mind...
The news that the next patch will bring are not over yet! The events will be changed to scale in their effects. Each choice you make will have a different impact depending on where in the game it is made and the level of expansion of your Kingdom.This will allow us to create more balanced...
Here is the news!We are working hard to improve and expand the events in the game.Many things will be changed: such as the statistics associated with each choice; events will also be significantly increased in number. But the most important thing we’re working on will be the tier system.Depending on the progress in the game,...
Today Hexia celebrates its first month of Early Access, cheers! We are taking small steps towards a more stable game structure. Path Notes: Fixed excessive consumption of GPU and CPU First revision of the UI, with new icons and space optimization Selecting a Tile, or discovering a new one, will no longer automatically shift the...
The latest public update of Hexia is related to the prototype and dated November 24th (here you can find the Devlog). In almost a month, what has changed? What will you find in the Early Access version? We have revised many points of our code on Unreal Engine 4, definitively leaving the state of a...
Finally, we were able to take our first small step: Hexia officially has a Steam page. After Itch.io, Game Jolt and IndieDB we decided to continue developing Hexia no longer as a prototype but as a game in true Alpha phase. We had fun developing, writing events and thinking about new features, Hexia was taking...
We are pleased to announce that the Prototype phase has officially ended and closed. We are already working on the first Alpha version, which will be available on Steam not too far from today. We would like to thank all the people (more than 300) who downloaded the prototype and gave us their feedback. Thanks...
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