Update

Hexia v0.5.5
Summer holidays are now over and we are back to work on Hexia! We close the month of August with a small update that mainly concerns the Engine. Patch Notes Project updated to Unreal Engine 4.27 Minor changes to the UI Minor updates to the game core With September we will be back with new...
Hexia v0.5.4
The summer goes on and so does the work on Hexia! The current update may seem “small” but, in reality, it sets the stage for something much more substantial. Don’t worry, we will soon be giving more information about it. Patch Notes Revised the pause system, fixing some bugs on tile upgrades New save system...
Hexia v0.5.3
After a careful review of each text, we were finally able to implement our mother tongue, which is Italian.From now on, any new content and patches within the game will be translated into the new language, as will any news in the community. There are also additional changes and fixes in this patch, mainly regarding the...
Finally after 1 month here we are with a new update for Hexia. As we said in previous news, this update is focused entirely on events and their core system. Patch Notes Hexia EventSystem completely updated and adapted to the new implemented logics Each phase of the campaign now displays a window that will explain the plot (content being...
New month, new update.A small step towards something that will further stabilize Hexia. Added two new game options: Audio adjustment and first logic for graphic settings Now you can close the game menu by pressing the “ESC” key New game icon Minor updates to Hexia’s Core functions, in preparation for the future update Visit us on Discord, talk...
In this update we have mainly focused on tiles and their buildings, adding many of them and improving and changing all existing ones.We’ve added the ability to gain Favor from tiles without improvement on them, and an upkeep with the same currency on some of the more profitable buildings. This will allow to create a...
Here we are with a new hotfix to improve the gaming experience. Fixed all labels from “Population” to “Favor” Fixed an issue on the “Dauntless” event Fixed an issue affecting the Credits window allowing it to open infinite times Improved the answers texts in the events, now they have the shadow Minor fixes in the...
Today’s hotfix have changed some bugs that had appeared in the gameplay after the recent patch, now the hexin gain from tile improvements will be counted correctly. Fixed a bug that caused hexin’s earnings to not count correctly once a farm, carpentry, and mine was built. Better calibrated each event, reducing the loss of Favor...
After doing a thorough review of the entire game and carrying out numerous internal tests, we were able to isolate the problem that appeared a short time ago and fix it promptly. Patch notes: Fixed an issue that caused the game to crash Temporarily removed game notifications The base gain of Hexin and Favor is...
We are aware of a problem you are experiencing during gameplay: the crash that occurs more or less always in the middle of the game. We are currently working to understand what the causes of this problem are, implementing an effective solution as soon as possible is our priority at the moment. We are very...
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