Devlog

Hexia v0.5.5
Summer holidays are now over and we are back to work on Hexia! We close the month of August with a small update that mainly concerns the Engine. Patch Notes Project updated to Unreal Engine 4.27 Minor changes to the UI Minor updates to the game core With September we will be back with new...
Hexia v0.5.4
The summer goes on and so does the work on Hexia! The current update may seem “small” but, in reality, it sets the stage for something much more substantial. Don’t worry, we will soon be giving more information about it. Patch Notes Revised the pause system, fixing some bugs on tile upgrades New save system...
Hexia v0.5.3
After a careful review of each text, we were finally able to implement our mother tongue, which is Italian.From now on, any new content and patches within the game will be translated into the new language, as will any news in the community. There are also additional changes and fixes in this patch, mainly regarding the...
This week we release a small hotfix that corrects a problem encountered on the challenges that allowed them to be solved even if you did not have the Hexin shown by the button. We also add a small update: Now you can pause the game by pressing SPACE BAR Now you can change game speeds by pressing “1” key (standard...
First Hotfix of the Beta version. With this little update, we’re going to fix a campaign-related issue. In addition, minor updates have been applied to the game code. Stay tuned for future updates.
Version 0.4.0 is up, we officially close the Alpha and start the Beta, ready to improve further for the final release. After the last update dedicated to Events, here we are with a new version that updates the Challenges, adds (finally) new options and fixes various things. Patch Notes Challenges now also have a scale effect; this will further balance...
Finally after 1 month here we are with a new update for Hexia. As we said in previous news, this update is focused entirely on events and their core system. Patch Notes Hexia EventSystem completely updated and adapted to the new implemented logics Each phase of the campaign now displays a window that will explain the plot (content being...
In the upcoming new patch, the main focus is all about events. For this reason the world of Hexia and the narrative that accompanies it will be greatly expanded and augmented. More situations, more choices, more consequences; where initially there were only twenty events, now more than twice as many will come from the mind...
The news that the next patch will bring are not over yet! The events will be changed to scale in their effects. Each choice you make will have a different impact depending on where in the game it is made and the level of expansion of your Kingdom.This will allow us to create more balanced...
Here is the news!We are working hard to improve and expand the events in the game.Many things will be changed: such as the statistics associated with each choice; events will also be significantly increased in number. But the most important thing we’re working on will be the tier system.Depending on the progress in the game,...
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