Devlog

New month, new update.A small step towards something that will further stabilize Hexia. Added two new game options: Audio adjustment and first logic for graphic settings Now you can close the game menu by pressing the “ESC” key New game icon Minor updates to Hexia’s Core functions, in preparation for the future update Visit us on Discord, talk...
In this update we have mainly focused on tiles and their buildings, adding many of them and improving and changing all existing ones.We’ve added the ability to gain Favor from tiles without improvement on them, and an upkeep with the same currency on some of the more profitable buildings. This will allow to create a...
We are working on tile upgrades, which we will release in the next update.Below you can see the work in progress of the new farm on a pond:
Another month has passed, and we are still here working hard on Hexia.I must admit that it seems that much more has passed, it is as if the passage of time has somehow widened in recent weeks. I don’t know exactly if it can be considered a positive or negative factor, but it makes me...
Here we are with a new hotfix to improve the gaming experience. Fixed all labels from “Population” to “Favor” Fixed an issue on the “Dauntless” event Fixed an issue affecting the Credits window allowing it to open infinite times Improved the answers texts in the events, now they have the shadow Minor fixes in the...
Today’s hotfix have changed some bugs that had appeared in the gameplay after the recent patch, now the hexin gain from tile improvements will be counted correctly. Fixed a bug that caused hexin’s earnings to not count correctly once a farm, carpentry, and mine was built. Better calibrated each event, reducing the loss of Favor...
After doing a thorough review of the entire game and carrying out numerous internal tests, we were able to isolate the problem that appeared a short time ago and fix it promptly. Patch notes: Fixed an issue that caused the game to crash Temporarily removed game notifications The base gain of Hexin and Favor is...
We are aware of a problem you are experiencing during gameplay: the crash that occurs more or less always in the middle of the game. We are currently working to understand what the causes of this problem are, implementing an effective solution as soon as possible is our priority at the moment. We are very...
A big patch comes out today, full of visual improvements and subtle and deep changes to the game’s core mechanics.This is only the first step in a series of numerous future patches, what you will see in this iteration of the game is still far from the finished product.Should you encounter any difficulties or concerns...
We are working hard to release our very first big update. Precisely for this reason no new builds were released last week, nor this week (Demo aside). We want Hexia to take its first step forward, getting closer to a solid structure. What you will see coming out will include the start of the campaign...
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